Brandon Keller
Confirmed doppelganger versionAppears in the customer database with a profile photo on file, and has a documented impostor variant whose real appearance differs from that photo.
Sources: In-game customer database
Every character in Shift At Midnight arrives the same way — through the door, to the counter, with an ID. Most are ordinary customers. A handful have doppelganger versions that walk in wearing their face and carrying their details, and the only thing standing between one of those and the rest of your shift is how carefully you read the person in front of you.
Appears in the customer database with a profile photo on file, and has a documented impostor variant whose real appearance differs from that photo.
Sources: In-game customer database
One of the earliest documented impostors, with both a database portrait and a recorded true form.
Sources: In-game customer database
Carries a database photo used for comparison at the register; the doppelganger variant is confirmed but its full appearance is not yet documented.
Sources: In-game customer database
Both the filed portrait and the impostor's real appearance are on record, making this one of the more reliably identifiable pairs.
Sources: In-game customer database
Has a documented doppelganger counterpart that presents her details at the counter.
Sources: In-game customer database
Appears in the confirmed impostor list; treat a Kevin Larson ID as a prompt for a slower second look.
Sources: In-game customer database
Documented impostor variant impersonating a customer already present in the database.
Sources: In-game customer database
Confirmed to have a doppelganger counterpart using his filed identity.
Sources: In-game customer database
Rounds out the currently confirmed set of impersonated customers.
Sources: In-game customer database
Characters in Shift At Midnight are not something you pick. They are something that walks in, and your job is to work out what you are looking at before you hand over a bag and open the till.
Everything you can do at the register comes down to two independent tests, and the game is built so that neither one is sufficient alone.
The ID check. Scan the card and compare the photo on file against the person standing at the counter. Doppelgangers impersonate specific named people, so the identity they present is a real one — the mismatch, when there is one, is between the filed portrait and the body in front of you. Height, build, glasses, small details of the face. Some impostors are obvious once you look. Some are not.
The questioning. Ask about the details attached to that identity. A doppelganger is wearing a person, not remembering one, so answers come back wrong or oddly shaped — close enough to pass a distracted clerk, wrong enough to catch a careful one. This is the check that catches the impostors whose appearance is a good match.
Run one and skip the other and you will eventually be wrong. That is the design.
If you conclude the customer is not human, you can execute them at the counter. A body shot does not finish it — a wounded doppelganger runs, and you have to put it down before it gets away. A headshot kills outright. Either way there is a mess afterwards, and cleaning it up is part of the shift, not an optional courtesy.
If you conclude wrongly and let one through, nothing happens immediately. That is the worst part of it. The doppelganger leaves with everyone else and comes back later in the night, no longer bothering to look like a customer.
The names below have documented doppelganger versions. Treat the list as a watchlist rather than a blacklist: shifts are randomly generated, so any of these customers can be perfectly genuine on the night you serve them. What the list tells you is where the game is willing to lie to you.
The game ships with a large cast of named customers and adds more over time, so no fixed number holds for long. What matters more in play is that only a subset of them have doppelganger versions, and those are the ones worth memorising.
Nine are confirmed so far — Brandon Keller, Clyde Dawson, Jade Sinclair, Judith Calhoun, Julietta Granger, Kevin Larson, Nathan Calloway, Tommy Delgado and Vivien Marrow. Seeing one of these names on an ID is a reason to slow down, not a verdict on its own.
Yes. Shifts are randomly generated, so a name appearing on your screen tells you a doppelganger is possible, never that one is present. You still have to run both checks every time.
You have killed a real person. The game does not stop you from shooting anyone at the counter, which is precisely why the ID check and the questioning exist — the cost of a false positive is as real as the cost of letting one through.